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Iron danger trailer
Iron danger trailer




iron danger trailer
  1. #Iron danger trailer upgrade
  2. #Iron danger trailer full
  3. #Iron danger trailer windows

Now that we get skills more often, we were running out of the skills, so we needed to start working on adding some new skills. There was initial downside with this as well. This actually feels really good, because we can have steady supply of upgrades going on and constantly giving something fresh to try out.

#Iron danger trailer upgrade

The skill upgrade can be selected from the pool of available upgrades for that specific character and picking a skill, might add new upgrades to the pool for future. After each of so called adventure-level, some of the characters will gain new skill upgrade.

iron danger trailer

Now the system is actually more straight-forward. However, more we played with those conditions the more we got into impression that it is not as much fun as we expected and could easily lead into non-balanced character development. Based on this condition, one of the characters would then receive skill upgrade. On most simple form it could’ve been number of enemies killed by Kipuna versus number of enemies killed by Lemichen. Originally we fleshed out a system in which each level will have special focus goal, which was sort of competition between your two characters. As part of minimizing grinding, we have removed experience points and character levels and instead will be giving skills as part of story progress. When adventuring in the world of Iron Danger, our playable characters will be gaining new skills on constant pace. Let’s take a look at main things on that work. One of the major things we’ve been working lately is to polish character skills, add some new skills and rework on our skill upgrade mechanics. There you can also watch our latest trailer.įriday Rewind #25: Skills and more skills So if you haven’t visited there for a while, go and have a look! It’s actually pretty exciting to see the characters talking in different languages as well! Our in-game texts are currently being translated and we are working on technical implementation of localization with Google translated test set. There is still some amount of visual differences between the platforms that we need to iron out, but the main steps have now been taken.Īt the moment we are working on that bug fixing and polishing part, but also one of the main focus areas is localization.

#Iron danger trailer windows

In addition of having Windows beta build ready at that time, we also had our first (pretty) stable Linux and MacOS builds and now we can in practice play the game through with those platforms as well. It does not mean that there would not be tons to bug fix and some levels and assets that we want to still polish a bit.Īnd what makes us really happy is that we got our beta build ready during on the end of October! That in practice means that there are no missing levels, visual assets, gameplay mechanics and so on. One of the main goals has been to hit internal beta, which means to us that the game is both feature and content complete.

iron danger trailer

#Iron danger trailer full

The main reason why we haven’t been posting anything is that our hands have been even more full with work than usual. This time it’s more progress report kind of thing. Woah, it has been some time since last post!Īfter miserably failing our once per week – cycle, let’s try to get back to track.






Iron danger trailer